Weekend spreads: comics and mini-games from the ADHD journal

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Weekend spreads: comics and mini-games from the ADHD journal

By DCC-i Crew

Nine comic panels from the journal's weekends, from '3 October: Meet Barry' to '31 October: The Monsters' Ball', in purple clay-animation style.

About this page. Each weekend in the interactive ADHD Awareness Month journal became a double-page spread: a comic panel, the weekend’s written reflections and a small reflective mini-game. This page brings the five spreads together. The comic panels and mini-game wording come from the journal; the written reflections are linked rather than repeated. This introduction and the headings are new.

The mini-games are played inside the journal. They are not scored: each one is a short prompt to pause and think.

Weekend One: meet Barry and follow the web (3–4 October)

Two longer weekend entries give us room to meet Barry properly and replace judgement with curiosity.

From the interactive journal
Comic panel titled '3 October: Meet Barry': Daisy sits beneath a glowing web while Barry, a spider with a purple mohawk, looks on beside signposts saying 'Connections', 'Clarity', 'Perspective' and 'The bigger picture'.
3 October: Meet Barry
Comic panel titled '4 October: I thought this was just me': Daisy rests her chin on her hands at a desk, surrounded by colourful blobs labelled anxiety, worry, anger, sadness and other people's moods.
4 October: I thought this was just me

Read the written reflections: So… Let Me Introduce You to Barry · I Thought This Was Just Me.

Mini-game: One decision at a time

Choose what you would do with each message. There is no prize for inbox zero.

  • A two-minute factual reply
  • A complex request needing thought
  • Something another person owns
  • An obsolete notification

For each one, choose: Do now · Diary · Delegate · Delete.

Make four intentional decisions. Intentional beats perfect.

Weekend Two: what this week has taught me (10–11 October)

Two reflective entries connect sensory overload, misunderstanding, rejection, rumination and people pleasing — and look beyond the Monsters themselves.

From the interactive journal
Comic panel titled '10 October: Looking back at week two': the Sensory Overload, Misunderstanding, Rejection, Rumination and People Pleasing Monsters linked by arrows across Barry's web.
10 October: Looking back at week two
Comic panel titled '11 October: More than the Monsters': Daisy smiles with a mug beside a sleeping dog, with signs for social work, creativity, music, friends, nature, dogs and big ideas, and the Monsters behind her.
11 October: More than the Monsters

Read the written reflections: What This Week Has Taught Me · More Than the Monsters.

Mini-game: Connect three tabs

Pick any three. Your task is to explain the connection — there is deliberately no single correct answer.

  • Risk
  • Sensory needs
  • Best interests
  • Inbox
  • Supervision
  • Lived experience
  • Reasonable adjustment
  • Coffee

What connects them?

Weekend Three: strengths, costs and the Emotional Sponge (17–18 October)

Saturday explores the uncomfortable overlap between strengths and difficulties. Sunday adds the Emotional Sponge as a bonus Monster about empathy, absorption and boundaries.

From the interactive journal
Comic panel titled '17 October: When the things I'm good at trip me up': Daisy crosses a rope bridge between signs for curiosity, creativity, enthusiasm, deep focus, caring and persistence, and signs for side quests, hyperfocus, rumination, overcommitting and people pleasing.
17 October: When the things I’m good at trip me up

Read the written reflections: When the Things I’m Good at Trip Me Up.

Mini-game: Reality reboot

Hyperfocus has been running for a while. Check four things before deciding whether to keep going.

  • What time is it?
  • Have I had water?
  • Have I eaten?
  • What is my body telling me?

Reboot complete. Now choose deliberately: continue, pause or stop.

Weekend Four: the work you do not see (24–25 October)

A weekend about hidden effort, masking, adjustments and having more choice about where energy goes.

From the interactive journal
Comic panel titled '24 October: What you don't see': above, Daisy presents confidently to a room; below, the invisible work behind it: preparation, planning, adjustments, note taking, sensory tools, reminders, fidgets and recovery.
24 October: What you don’t see
Comic panel titled '25 October: Unmasking isn't taking the mask off': Daisy relaxes holding a mask, beside signs saying boundaries, authenticity, choice, adjustments, less energy and more me.
25 October: Unmasking isn’t taking the mask off

Read the written reflections: What You Don’t See · Unmasking Isn’t Taking the Mask Off.

Mini-game: Underneath the presentation

Select an outward presentation, then consider more than one possible experience underneath it.

  • Calm and agreeable
  • Very professional
  • Quiet in the meeting

For each one, choose: Comfortable · Processing · Masking · Overloaded.

The point is possibility, not diagnosis from presentation.

The Monsters’ Ball (31 October)

The month closes by bringing the whole cast together: not defeated or fixed, but better understood.

From the interactive journal
Wide comic panel of the Monsters' Ball: Daisy, Barry, Milo, the Emotional Sponge and the full cast of colourful ADHD Monsters gathered beneath a glowing web.
31 October: The Monsters’ Ball

Read the written reflections: The Monsters’ Ball.

Mini-game: Choose your route

Pick the route that would work for you today. Every route reaches the same outcome.

  • Plan it out
  • Explore & adapt
  • Step by step
  • Creative route
  • Accessible route

Every route is a valid route. The outcome matters; identical process does not.

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